Chess and Science Fiction
Ray Bradbury, one of my favorite science fiction
writers, died earlier this week on June 5.
He was 91. He was also a chess
player and mentioned chess in some of his science fiction works. Here
are some science fictions stories that mention chess.
In 1899, Ambrose Bierce (1842-1913) wrote a short
story called “Moxon’s Master,” which
was first published in the San Francisco Examiner on April 16, 1899.
It describes a chess-playing robot (the word robot was not used
until 1921) automaton that strangles and murders its creator, Moxon, over a game of chess. Moxon
won a game of chess from the robot, and it killed Moxopn
in a fit of rage. The story is one of
the first descriptions of a robot in English literature.
In 1921, Edgar Rice
Burroughs (1875-1950) wrote The
Chessmen of Mars. It was first published in Argosy All-Story Weekly as a six-part
serial in February-March, 1922. It was later published as a complete
novel in November, 1922. On Mars, they play a modified version of Jetan, a popular Martian board game resembling chess,
except played on a 10x10 board instead of an 8x8 board. The living
version uses people as the game pieces on a life-sized board, with each taking
of a piece being a duel to the death.
Burroughs was an amateur chess player himself.
In 1941, Isaac
Asimov (1920-1992) published “Nightfall”
in Astounding Science Fiction magazine. The
story includes a piece about a chess game played on a multi-chess board with
six players. In 1968, the Science Fiction Writers of America voted Nightfall as the best science fiction
short story ever written. When the short story was expanded into a novel,
multi-chess had been changed to stochastic chess. “The men about the
table had brought out a multi-chess board and started a six-member game. Moves
were made rapidly and in silence. All eyes bent in furious concentration on the
board.”
In 1941, Robert Heinlein (1907-1988) wrote Methuselah’s
Children, which was serialized in Astounding
Science Fiction in the July, August, and September 1941 issues. Andrew
Jackson Libby and Captain Rufus King play a game of chess, which starts out
1.e4 Nf6 (the novel uses descriptive notation).
Also in 1941, he wrote Sixth Column, where one of the characters solves
a chess problem (mate in three moves). Heinlein
was a chess player who learned how to play around the age of 4.
In 1946, Lewis Padgett (the
husband and wife team Henry Kuttner and C.L. Moore)
wrote The Fairy Chessmen,
first published in Astounding
magazine in January and February, 1946. The novel was later renamed Chessboard Planet and
published by Gnome Press in 1951. A mathematician whose research involves
a type of chess played with variable rules (“fairy chess’) is the only one able
to solve an equation from the future.
In 1949, Arthur C. Clarke
(1917-2008) published Hide and Seek.
A man on one of the moons of Mars was being sought for by guided missiles and
the TV screen was compared to a chessboard.
More men were on the chessboard now, and the game was a little deadlier. Arthur C. Clarke did not like chess and did
not play it.
In 1950, Isaac
Asimov published Pebble in the Sky (Asimov’s first published novel),
which mentioned chess. The story mentions that chess has not changed
except for the names of the pieces. Schwartz and Grew play a 50 game
chess match. Other variations of chess are mention, such as 3-D chess and
chess played with dice.
In 1950, The Sack was published by William
Morrison. The Sack was a creature that could answer any questions.
The Sack found itself giving advice to bitter rivals, so that it seemed to be
playing a game of Interplanetary Chess.
In 1950, Ray Bradbury (1920-2012) published The Martian Chronicles in which humans
left Earth to inhabit Mars. From above, the cities were described as
little white chess cities. “Starlight
glittered on the spires of a little Martian town, no bigger than a game of
chess, in the blue hills.” “He looked at
the towers of the little clean Martian village, like sharply carved chess
pieces lying in the afternoon.”
Robert
Heinlein wrote The Rolling Stones in 1952. It was about a kid who
played chess and could see what the other person was thinking.
In 1953, Jonathan Burke
(John Frederick Burke) (1922-2011) published Chessboard,
which was his first science fiction story, published in New Worlds magazine.
In 1953, Charles Harness (1915-2005) wrote The Chessplayers.
It is a short story of a chess club that runs across a refugee professor who
claims he has a chess-playing rat that he trained himself. The story
appeared in Fantasy & Science Fiction, October 1953.
In February 1954, Poul Anderson (1926-2001) published a short science fiction
article, The Immortal Game. It appeared in Fantasy &
Science Fiction magazine. The computerized chess pieces don't know
they're merely acting out old moves, and develop various strange delusions
involving free will, loyalty, melodrama, and purple prose.
In 1954, Arthur C. Clarke
published Armanents Race. The
communist in the story peaceably studies a chess-board in the corner of a room.
In 1956, Asimov
published The Dead Past, first published in the April 1956 issue of Astounding
Science Fiction. Scientists were not expected to write or
be grand masters of chess. That’s what specialists were for.
Scholars were forbidden from working outside their narrow field of
specialization.
In 1957, Arthur C. Clarke
published The Other Side
of the Sky. On a space ship there was a microfilm
library, a magnetic billiard table, lightweight chess sets, and other novelties
for bored spacemen.
In 1958, Charles De Vet (1911-1997) wrote the
novelette Second Game, published in Astounding in March
1958. The novel was reissued in 1962 with Katherine Maclean as Cosmic
Checkmate, and reissued again in 1981 as Second Game. An
Earthman is sent to investigate a hostile planet (Velda)
whose inhabitants all play a chess-like game, played on a 13x13
chessboard. Their social advancement depends on their proficiency in the
game. The earthling narrator, a chess champion, is equipped with an
“annotator” which is an artificial intelligence addition to his brain. He
comes to Velda and challenges all comers saying that
he can beat anyone in the second game. He probe’s the weakness of his
opponents in the first game, then is able to always
win the second game.
In 1959, Brian Aldiss (1925- ) wrote The Canopy of Time, previously known as Galaxies Like Grains of Sand. War
was fought between planets as stylized as chess. War was being waged that
was very complicated, like 3-D chess with obscure motivations and strict rules
of chivalry.
In 1960, Peter Beagle (1939- ) wrote A Fine and Private
Place. It has dozens of chess references. When Michael, a dead
person (poisoned by his wife), wants to play a game of chess with Jonathan Rebeck in a mausoleum, Rebeck was
surprised and thought Michael did not like to play chess. Michael
responded sarcastically, “I like chess. I am very fond of chess.
I’m crazy about chess. Let’s play chess.” A talking raven had
stolen some of the chess pieces from department stores to make up the chess
set.
In 1961, Frederic Brown
(1906-1972) published Recessional, where the protagonists are chessmen.
The story portrays a battle that turns out to be a chess game.
In 1961, Cordwainer Smith published Mother Hitton’s Littul Kittons, which
appeared in Galaxy Magazine.
The Elders of the Guild of Thieves welcomed Benjacomin
Bozart back to his planet comparing his work like the
opening move in a brand new game of chess and that there had been a gambit like
this before.
In 1962, Fritz Leiber
(1910-1992) wrote The 64-Square Madhouse.
It appeared in the May 1962 issue of If magazine.
It is about a chess-playing computer that wins the World Chess Championship.
In 1963, Roger Zelazny (1937-1995) published A Rose for Eccleslasteswhich appeared in the November 1963 issue of
The Magazine of Fantasy
and Science Fiction. It was nominated for the 1964 Hugo Award
for Short Fiction. The protagonist, a poet named Gallinger,
settled in Greenwich Village and learned to play chess before becoming the
first human to learn the language of Martians.
In 1965, John Brunner
(1934-1995) wrote the science fiction novel, The
Squares of the City. It was nominated for the Hugo Award for
Best Novel in 1966. The story takes place in South American and the city
serves as a chess board and the characters are the various players in a game of
living chess. The chess game is from the 1892 match between Steinitz and Chigorin played in Havana. All the people in the book
are chess-mad. Most of the characters are environmentally being
manipulated as chess pieces. When they are exchanged, they are killed or
jailed.
In 1969, Frank Herbert (1920-1986) wrote Whipping
Star. Miss Abnethe,a
psychotic human female with immense power and wealth, is described as a person
who castles in chess when she doesn’t have to.
Poul
Anderson’s Circus of Hells, published in 1970, mentions chess.
Dominic Flandy plays chess with a computer. The
protagonists find themselves stranded on a planet where a bored computer has
constructed machines in the shape of chess pieces, and spends its time playing
out a gigantic game of chess on the surface of the planet.
In 1970, Asimov
wrote Waterclap, which appeard in the May 1970 issue of If
magazine. Demerest asks Bergen why he met so
few people at Ocean-Deep. Bergen replies that they are either asleep , watching films, or playing chess.
In 1972, Gene Wolfe
published The Fifth Head
of Cerberus. He mentions holographic chessmen and the
movement of a lady like an onyx chessman on a polished board that reminded the
character of a Black Queen.
In 1974, Schwartz Between
the Galaxies was published by Robert Silverberg. Dr. Schwartz,
an anthropologist, travels to Papua in a rocket. He compares his chosen
profession as empty, foolish, and useless as playing a game of chess.
Asimov wrote The
Winnowing, which was published in the February 1976 edition of Analog
magazine. Peter Affare, chairman of the World
Food Organization, came frequently to Dr. Aaron Rodman’s laboratories for
chess. He wanted Rodman to add selective poisons to certain food
shipments to over-populated areas to control the world population, which was
suffering from acute famine.
Arthur C. Clarke mentioned
chess in his short story Quarantine,
first published in Isaac
Asimov’s Science Fiction Magazine, Spring
1977. Earth had to be destroyed as they became totally obsessed with the
six chess pieces – king, queen, rook, bishop, knight, and pawn. If all
these chess pieces were ever re-discovered, all rational computing would end.
In 1981, Asimov wrote a science fiction short
story called The Perfect Fit. He referred to a 3-dimensional chess game
which was a game with 8 chessboards stacked upon each other, making the playing
area cubic rather than square.
In 1986, Ian Watson wrote Queenmagic, Kingmagic.
Two kingdoms have been locked in a war waged according to the strict rules of
chess. Two opposing pawns fall in love and seek a way out of their world
before its inevitable end.
In 1987, David Gerrold
(1944- ) wrote Chess With a Dragon. The
title does not refer to an actual game. Humans have to negotiate with an
alien creature from a race called the Dragons.
In 1988, Asimov published Man as the Ultimate Gadget. It was later published as The
Smile of the Chipper in the anthology Gold. Chippers were people
whose natural mental abilities were augmented by computer chips. He
compared chippers to chess grandmasters. Put them in the same room and
they would automatically challenge each other.
In 1989, Brad Leithauser
(1953- ) wrote Hence, in which a
chess genius named Timothy and plays against an MIT computer (ANNDY) for the
world chess championship.
In 1990, Ray Bradbury (1920-2012) published A
Graveyard for Lunatics. Roy asks himself what kind of game is this
and the only way to find out is by countermoving
the chesspieces.
In 1992, Greg Bear wrote Anvil of
Stars. The Brothers or cords, worm-like creatures, discovered
chess, and it became a release for them. They would play chess all day on
a space ship without eating or sleeping. One of the cords died while
playing chess.
Chess is mentioned in Griffin’s Egg by Michael
Swanwick (1950- ), published in 1992. Gunther Weil works as a laborer on the moon and wants to
play chess. But nobody plays chess anymore. It’s a game for
computers.
Chess is mentioned
in The Fleet of Stars, written by Poul
Anderson in 1997. Kinna Ronay beat he father in two games
out of three while on Mars.
Anderson’s Operation
Luna, published in 1999, mentions chess a few times. Balawahdiwa watches animated chess pieces fighting the game
out on a chessboard. One of the characters had a couple of bone chessmen
from the Middle Ages.
In 2003, Stephen Baxter (1957- ) wrote Coalescent.
In old Britain, the children of Regina played a fast-moving game like chess
played only with rooks that were made of colored glass counters.
In 2005, Paolo Bacigalupi
published The Calorie Man in the October 2005 issue of Fantasy and
Science Fiction. Lalji of India plays chess
in New Orleans.
In 2005, Jack McDevitt
wrote Seeker. At the Museum of Alien Life there is a Hall of
Humans. One of the displays was a chess game in progress.
In 2006, Catherine Asaro wrote Alpha. Alpha was a gorgeous, superintelligent android. The novel mentions modern
forms of the Turing test and references the Gary Kasparov vs. Deep Blue
computer match that had occurred decades ago.
In 2006, Ray Bradburty published Farewell
Summer, his last novel. Chess is
mentioned several times in the novel.
Old men were playing chess by the courthouse and the park had chess
tables. Chess pieces were named after
characters. “No chess game was ever won
by the player who sat for a lifetime thinking over his next move.”
In 2007, Michael Chabon (1963- ) wrote The Yidish Poliecemen’s Union, which features a plot settled around
chess, murder of a chess prodigy named Emanuel Lasker,
and the position on the chess board at the murder scene. The novel won a
number of science fiction awards: the Nebula Award for Best Novel, the Locus
Award for Best Science Fiction Novel, the Hugo Award for Best Novel, and the
Sidewise Award for Alternate History for Best Novel.
In 2010, Benjamin Crowell published Petopia in the June 2010 issue of Asimovs. Raphael
ignores his chores and spends the day at a chessboard with a chess book full of
diagrams. He later plays chess with an artificial intelligence toy named
Jelly, then with some others using a chess clock to play blitz chess. He
starts hustling other people for money. Jelly was used as a paper-weight
for the money on the chess table, but was Jelly helping Raphael cheat and win
at chess?